EVERYONE’S DIFFERENT
One Guide is sitting on a chair reading a newspaper. She has socks on her hands and other clothing on back to front.
Pat: Hello Mary.
Mary: Hello Pat.
Pat: Do you always wear your clothes back to front?
Mary: Yes Pat.
Pat: Why do you do that Mary?
Mary: It’s my peculiarity. Everyone has some peculiarity Pat.
Pat: I don’t.
Mary: Don’t you stir your coffee with your right hand Pat?
Pat: Yes,Mary.
Mary: Well that is your peculiarity. Most people use a teaspoon.
The Belt skit.
cast ; two
Both characters are standing on stage, one standing quietly, the other rushing around in a panic, swatting the air, yelling: “Its all around me, its all around me!”
“What’s all around you? “My belt, of course!”
The land before time
The Land of Time
A mix of games and trails to enjoy yourselves with TIME challenges. Our Guides did.
White Rabbit has rushed ahead to keep a very important date in the Land of Time. When he came through here he was very worried because he had dropped his beautiful gold watch and couldn’t find it. To travel through the Land of Time every one must wear a watch to help them find their way. The White Rabbit asked if anyone finds his watch, could they please deliver it to his home and leave it on the front door step.
Instructions:
• Give each Guide a paper watch to wear showing the same time.
• Name each patrol—blue train, red train, green train, orange train etc.
• Find your train station (stations have corresponding colours).
• At each station the leader gives each patrol an envelope which reads: From your Station Master, Mr Backwards. Inside is a message which reads backwards:
| / have seen something gold shining near: toadstools, a fire place, cupboard, cork box. |
After the Guides have deciphered the message and have found a piece of the White Rabbit’s watch the leader says: “The watch piece is very precious and it needs to be carefully carried to the White Rabbit’s home so it can be mended. It must always be carried in someone’s hand and never be put down again until it is delivered.”
Each patrol now forms a train and is given words to say whenever they are travelling around:
blue says: digital clock, digital clock,
red says: grandfather clock, grandfather clock.
green says: cuckoo clock, cuckoo clock,
orange says: tic toe, tic toe.
When the train whistle blows it is time to move on to the next activity. Before leaving the station, the ’round robin’ begins:
1. On a large clock face at the station the Leader turns the hands to different times. The Guides discuss the time. When the hands are the same as their own watches, the train leaves the station and moves to the first activity.
2. Game as a unit: ‘What’s the time Mr Wolf.
3. Hickory Dickory Dock: Cardboard mice with a hole for a tail to be attached. The mice have run through the kitchen and the farmer’s wife has cut off their tails. The Guides must learn to attach a string tail on the mice using two half hitches.
4. Judging the time: Using a clock with a second hand, first count out one minute by seconds. Then standing away from the clock, judge one minute and sit down. Try sitting with eyes closed, then after one minute open them and stand up.
5. Across the ‘ice flow’: Learn to tie a reef knot. Join all the pieces of rope together then throw the rope across the ‘ice flow’ before it melts. Walk across the rope, but do not fall in. Try to complete the task before the next train whistle. If you finish early untie rope and throw back across for the next Patrol.
6. The crocodile from Peter Pan is lurking about. There are a variety of activities to try but keep a watch out for the crocodile. You know he is coming when you hear a bell. Quickly huddle together for safety and he will leave you alone. Go back to what you were doing and continue counting from where you left off. skip rope … count
• hop on one leg … count
• bounce a ball… count
• squat up and down … count
• pat a ball in the air with your hand … count.
7. Read the time relay: (as a unit) Each Patrol has a large clock with hands that move. In front of eachPatrol is a pile of small clock pictures showing different times. In a relay, a picture is picked up and the Guide sets the large clock to the time on that picture after discussing what the time is with her patrol. She then runs with the clock to the Leader at the end of the hall to show and tell her the time. She then returns for the next Guide in line to take her turn. Set a digital alarm clock to go off near the end of the meeting allowing enough time to find the White Rabbit’s hole and return the watch pieces. The White Rabbit has left as a reward for finding his watch a packet of Tic Toe biscuits.
WORLD CENTRES YELL
- Image via Wikipedia
Divide the Guides onto four sections. There are different ways of doing this yell based on the experiance of the Guides. Firstly section one yells out the first line. As they move onto the second line the second section yells out the first line. On it goes.
Alternatively all the sections begin only yelling out their own line. Start this way with section one and then section two while section one keeps up their Yelling.
Grand finally of this Yell is the fifth line.
San – gam Pu-ne
Pax Lodge London
Our Chalet Adelboden
Our Cabana Cuernevaca
ALL WO-OR-RLD CENTRES!!
SONGS etc ‘W & X’
Where possible throughout the index of songs, chants, yells shirts etc has hand the prefixes ‘the’ or ‘a’ removed from the title.
Watermelon [Action]
Games played by the Hazelwood and Churchill Guides
As time moves on I will be adding more games that have been played in the Hazelwood and Churchill Guide Units, used on camps, been trained with or learned through, activities and so on. Comments and observations, or variations from the Guides themselves may at times find themselves included. Feed back would be good.
Accident Nearby, A Wicked Stepmother and a Handsome Prince, Africa, A Participatory Game, Alphabet toss, Alphabetical Game, Anatomy Game, An A.N.Z.A.C. experience wide game, Architect and Builder game, Artifact Mixer Game, Australian Circle Game, Autograph Game,
Ball and Cup Game, Ball in Stocking game ,Ball on loose, Ball relay, Balloon basket ball, Balloon Bursting, Balloon Volley ball, Bag Circle, Barn Yard bedlam, Beach Treasure , Bean Game, Beans game and song, Beast, Bird and Flower game, Blindfold Knotting game, Blind mans Bluff
Cap’n Jenks, Car Headlines Game, Chain Tiggy , Chinese Dragon Game, Chocolate Game, Cinderalla Game, Clapping Game ZA Marajaha, Crossing the ice, Crows and Cranes
Eggs ans Spoon race, Elastics
Face Off, Fairy Godmothers mime, Farmyard Talk, Fifty Cent Game, Find the Rabbit, Fish Tail, Fishing Game, Flood water is rising, Follow the instructions, Follow the Leader Campfire Game, Friendship Recipe, Frisbee, Fugitives Game, Full the bucket, Further Preparations for Turkey.
Ghost Busters, Grandpa Jingle, Guarding the Lighthouse, Guide Law Monopoly, Guide Promise Game, Gumnut, Gumnut Guide,
Hare and Hounds, Highest to lowest, Hopping Sticks, Hot Box
Iceblocking, Infiltration ,InPound, out of the Pond,Invisible knot game,
Kangaroo Skiparoo, Kick Ball, Kidnap game, Kim’s game , Knots Game, Knots XXX
Land before time, Les Grelots, Loading up the water game, Lost Slipper
Memory name game, Musical Ball and Chocolate game, Musical Statues,
Octopus, Olave Baden-Powell Game, One Survival Game
Passing through the loop, Patrol fires, Phillipine rod skipping, Pick up sticks, Princess ‘P’ and Pirate ‘P’
Quick Pursuit, Quick sight Memory.
Sardines game, Scarecrow race, Seeing eye dog rally, Settling in at Gallipoli, Skipping, Soccer, Smile Tag, Spaghetti Knots, Stand Up, Streets and alleys,
Tarzan in the Jungle, The Wicked Stepmother and the Handsome Prince, Tidal Wave, Thinking day Relay, Tick tac toc, Trust me game, Tug of War,
Waves on the beach, Waves Game, What flies, What is a minute Game, What’s in the box, Whistle Rally, Who will come into my Guide Ring?, Word Memory
Through out this site there are articles written about what we as guide leaders of over 20 years experience in Guiding have seen. Either as youth members ourselves, or what our daughters, their friends and other Guides have done or written from both a Leader of Youth or a District Leaders perspective.
Victorian Guiding events calender
We are currently waiting for 2010 events ,services, trainings and activities to be published
Preperations for the end of year Formal Meal 2010.
The end result is that the 2009 formal meal is now a District Event. With help the 2010′s Formal End of Year Meal is now Saturday – December 4th 2010.
- Notice of the Formal Meal will be in the District Calendar on the web. The Units calender – which in turn are created by the Guides.
- Activities will be throughout the year. ie place mats, invitations, table decorations [mugwomps], serviettes, grace and vespers sheets, serviette holders, place cards … These will be stored in a large plastic container [somewhere in the office]
- Invites to family, friends and people who have helped throughout the year will go out weeks before to this meal. The invites will be hardcopy cards, posters and emails.
- RSVP needs to be received by mid November.
- Please send a suggestion or two of the meal preparation you are to bring with the RSVP.
- Your RSPV will be confirmed to you by mid November.
- Confirmation of what part of the meal preparation your family has offered to bring will be sent to you as well.
- The District will supply the meat varieties and preparation.
- All parts of meals to have the actual ingredients within them printed / written out.
- Please supply the recipe.
- The Formal wear is good clothes for those attending the meal.
- The setting of tressel tables is to be in a horse shoe .
- Decoration of the main area will begin at 10.30. All decorations will be made prior to the day so that all needing to be done is to place them up and around.
- Activities for free time sorted out well in advance. A kitchen fly for shelter set up on the day at the back of the office grounds.
- Kitchen fly to be in place for erection by 10.30.
- First Aid kit and safety preparations will be made prior to the event. [as per every event]
- A Risk Analysis Plan (created for the event [as per every event]) is to be on display in the entry hall.
- Sign in book to be in the entry hall.
- Photo release forms to be in the entry hall for those who are not members of the Girl Guides {Associate Adult, Adult or Youth members]
- Photos taken will be sent to each persons email address if indicated they would like a copy of their/ their Guides photos sent directly to them.
- Meal will begin at 1pm.
We are in need of:
- a kitchen co-ordinator, [position filled]
- a hostess/ host co-ordinator.
- a decorator co-ordinator,
- an outside activities person {will be taught about kitchen flies]
- a craft / artist and music coordinator.
- a Public Relations person for the event.
- a Photographic co-ordinator.
- a clean up co-ordinator.
Please note the adult coordinators job is just to make sure everything is there. Every so often check on progress. The Guides are able to run things from this point.
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