Ours2share's Blog

Hazelwood and Churchill (Victoria, Australia) local Girl Guide information noticeboard.


You will need two dice, no money.

Buy properties you land on by reciting from memory the Law for the number thrown to land there (Motto for 11 and Promise for 12); pay rent by giving an example of living the appropriate Law within a time limit or
forfeit one property. Winner at end of time is the one with the most properties.

The speed of this game depends on the Promise and law familiarity of the Guides.  pair inexperienced Guides with experienced Guides.

Mc Evory, M. Program Compendium : a life line for leaders in Brownie Guide and guide sections. Girl Guide Association of Victoria 1985  P 11

May 17, 2010 - Posted by | Uncategorized

1 Comment »

  1. […] and Builder game, Balloon basket ball,  Decoy Cricket, Fifty Cent Game, Find the Rabbit, Guide Law Monopoly,  Gumnut, Gumnut Guide, Iceblocking, InPound, out of the Pond,  the Invisible knot game, […]

    Pingback by Games played by the Hazelwood and Churchill Guides « Ours2share's Blog | May 20, 2010 | Reply

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