Fugitives game
Form Guides into two or more teams of about 6 Guides.
One member of each Patrol is to be a fugitive and is given about five minutes to hide herself in the defined area.
Once hidden, she stays where she is until captured or until the game is signaled finished.
After five minutes, the Patrols are told that they must find a fugitive, other than their own and the whole Patrol must escort her back to a designated spot.
This means that each Patrol must make an organised search of the area.
A Patrol member who spots a fugitive – not their own – must summon the rest of her Patrol using some kind of visual signal (no shouting or whistling).
A Patrol that sees its own fugitive should avoid drawing attention to her.
First Patrol to escort a fugitive in is the winner.
You may establish a whistle signal to end the game after a given period.
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