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Hazelwood and Churchill (Victoria, Australia) local Girl Guide information noticeboard.

The land before time

The Land of Time

A mix of games and trails to enjoy yourselves with TIME challenges. Our Guides did.

White Rabbit has rushed ahead to keep a very important date in the  Land of Time. When he came through here he was very worried because he had dropped his beautiful gold watch and couldn’t find it. To travel through the Land of Time every one must wear a watch to help them find their way. The White Rabbit asked if anyone finds his watch, could they please deliver it to his home and leave it on the front door step.

Instructions:

• Give each Guide a paper watch to wear showing the same time.

• Name each patrol—blue train, red train, green train, orange train etc.

• Find your train station (stations have corresponding colours).

• At each station the leader gives each patrol an envelope which reads: From your Station Master, Mr Backwards. Inside is a message which reads backwards:


/ have seen something gold shining near: toadstools, a fire place, cupboard, cork box.

After the Guides have deciphered the message and have found a piece of the White Rabbit’s watch the leader says: “The watch piece is very precious and it needs to be carefully carried to the White Rabbit’s home so it can be mended. It must always be carried in someone’s hand and never be put down again until it is delivered.”

Each patrol now forms a train and is given words to say whenever they are travelling around:

blue says: digital clock, digital clock,

red says: grandfather clock, grandfather clock.

green says: cuckoo clock, cuckoo clock,

orange says: tic toe, tic toe.

When the train whistle blows it is time to move on to the next activity. Before leaving the station, the ’round robin’ begins:

1. On a large clock face at the station the Leader turns the hands to different times. The Guides discuss the time. When the hands are the same as their own watches, the train leaves the station and moves to the first activity.

2. Game as a unit: ‘What’s the time Mr Wolf.

3. Hickory Dickory Dock: Cardboard mice with a hole for a tail to be attached. The mice have run through the kitchen and the farmer’s wife has cut off their tails. The Guides must learn to attach a string tail on the mice using two half hitches.

4. Judging the time: Using a clock with a second hand, first count out one minute by seconds. Then standing away from the clock, judge one minute and sit down. Try sitting with eyes closed, then after one minute open them and stand up.

5. Across the ‘ice flow’: Learn to tie a reef knot. Join all the pieces of rope together then throw the rope across the ‘ice flow’ before it melts. Walk across the rope, but do not fall in. Try to complete the task before the next train whistle. If you finish early untie rope and throw back across for the next Patrol.

6. The crocodile from Peter Pan is lurking about. There are a variety of activities to try but keep a watch out for the crocodile. You know he is coming when you hear a bell. Quickly huddle together for safety and he will leave you alone. Go back to what you were doing and continue counting from where you left off. skip rope … count

• hop on one leg … count

• bounce a ball… count

• squat up and down … count

•  pat a ball in the air with your hand … count.

7. Read the time relay: (as a unit) Each Patrol has a large clock with hands that move. In front of eachPatrol is a pile of small clock pictures showing different times. In a relay, a picture is picked up and the Guide sets the large clock to the time on that picture after discussing what the time is with her patrol. She then runs with the clock to the Leader at the end of the hall to show and tell her the time. She then returns for the next Guide in line to take her turn. Set a digital alarm clock to go off near the end of the meeting allowing enough time to find the White Rabbit’s hole and return the watch pieces. The White Rabbit has left as a reward for finding his watch a packet of Tic Toe biscuits.


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May 29, 2010 Posted by | Uncategorized | , , , , , , , , , , , | Leave a comment

MAKING BUBBLES

When you mix about 350 mls of dishwash with about 100mls of Glucose you come up with a pretty cool bubble making formula.

This evening at Guides there was very minimal air movement.  While waiting for the others to turn up the Guides went out with bubble wands, a dinner plate each and bubble wands.  They blew big bubbles that floated up and along to there hearts content. The laughter and squeezles was really encouraging to hear.  All the Guides and the new girl were having so much fun with this simple participtary game that age did not matter.

New skills of leadership and other physical skills were able to be applied as the Guides made and played with the bubbles.

April 20, 2010 Posted by | People, Self, Try, Water | , , , | 4 Comments

The game of STREETS and ALLEYS is hillarious


All players except two stand in several parallel lines making ranks and files with four

or more players in each. These lines should be far enough apart so players in one can

just clasp hands with their neighbours in the next one either way. The two extra

players act as thief and policeman. The players join hands across ranks, forming

streets. Then the thief runs and the policeman tries to catch him. When the leader

says, ‘Right turn’ the players face right and join hands along the file, forming ‘alleys’

at right angles to the ‘streets’. To make the game lively, the command to change from

street to alley should be given often. The thief and the policeman must keep to the

streets and alleys. They are not permitted to break through the joined hands nor to go

under them. When the policeman catches the thief, two other players take their places

and the former thief and policeman step into the places left vacant.

P11

Mc Evory, M. Program Compendium : a life line for leaders in Brownie Guide and guide sections. Girl Guide Association of Victoria 1985

April 11, 2010 Posted by | body, Develop, development, Ears, energy release activities, Enthusiasm, Feet, friendship, Fun, game, girl, Lead, mateship, Plan and Lead, Take part in, Try | | 1 Comment

Flags are actually fun

Who ever thought that having a silly old flag flying was boring does not know what we do!

Things we have done and learned about flags

  • Flags can be incorporated into games and as part of other group activites ( marching, indentify with).
  • Chosen the colour of different meeting times flags
    • Churchill Guide Unit Flag (now the flag for the 5 to 8’s [Purple])
    • Hazelwood Guide Unit Flag  (now the flag for the 8 to the 13 Guides)
    • Churchill Guide Unit Flag (now the flag for the 13 to 17 Guides [ mid blue with light purple trim])
  • Erecting the flag pole
  • Hoisting the Flag,
  • Protection of Flag.
  • Why a flag. World Guide Song has our Guiding flag unfurling.
  • Carrying our Flag.
  • Ceremonial flag preperations.
  • Colour Party
  • Giving instructions.
  • Different games and challenges.
  • Different Cermonies attended’
  • Know and choose what flags the District has to use.
  • been introduced to other countries (Argentina, New Zealand, Kiribut)
  1. Melbourne Guide Parade through Elizabeth Street….for B.P and Queens Guide reciepents.
  2. Australian Day Celebrations at Morwell and Churchill
  3. A.N.Z.A.C. Day celebrations at Morwell and Yinnar.
  4. Victory in the Pacific (VP) 50th Birthday Celebrations.
  5. The return of the Hazelwood Roll of Honour to the Hazelwood South Hall.
  6. Camp Flags.
  7. Parade
  8. Presentations.
  9. Where the Units all meet together at District Functions.
  • .

November 29, 2009 Posted by | Activites, events and service, Badges, Awards and more, District team, Elements of Guiding Program, Fundamentals of Guiding Program, Gipps Guides, Leadership, Life skills gained, Stepping stones, what do Guides Do?, Who and what are the Girl Guides, Youth Members | , , , , , , , , , , , , , , | 3 Comments