HERE WE GO ROUND THE WORLD CENTRES
(Tune: Here we go round the mulberry bush)
Here we go around the World
Here we go around the World
Here we go around the World
To visit Our Chalet.
At Our Chalet we meet the Swiss;
On mountain heights we climb like this,
We might see a goat, or an Edelweiss,
All at Our Chalet.
Here we go around the World
Here we go around the World
Here we go around the World
To visit Olave House.
From Olave House we see the sights,
Of London Town and city lights;
We meet the English on rainy nights,
While we’re cosy in Olave House.
Here we go around the World
Here we go around the World
Here we go around the World
To visit our cabana.
Our Cabana’s in Mexico,
And off to a bullfight we all go;
Arts and crafts to children we show,
When staying at our cabana.
Here we go around the World Here we go around the World
Here we go around the World
And now we go to Sangam.
India’s Sangam is far away,
but we’ll see the life of old Bombay;
We’ll dance and sing all through the day,
When we go to Sangam.
These are the centres for a Girl Scout or Guide;
We think of them with joy and pride
For we have traveled far and wide,
All around the world.
Guiding in Australia, December, 1980.
GIVE me oil in my lamp
Give me oil in my lamp,
Keep it burning,
Give me oil in my lamp I pray,
Give me oil in my lamp keep it burning,
Keep it burning to the break of day.
Sing Hosanna ,sing Hosanna, sing Hosanna to the Kings of Kings,
Sing Hosanna, sing Hosanna. sing Hosanna to the King.
The land before time
The Land of Time
A mix of games and trails to enjoy yourselves with TIME challenges. Our Guides did.
White Rabbit has rushed ahead to keep a very important date in the Land of Time. When he came through here he was very worried because he had dropped his beautiful gold watch and couldn’t find it. To travel through the Land of Time every one must wear a watch to help them find their way. The White Rabbit asked if anyone finds his watch, could they please deliver it to his home and leave it on the front door step.
Instructions:
• Give each Guide a paper watch to wear showing the same time.
• Name each patrol—blue train, red train, green train, orange train etc.
• Find your train station (stations have corresponding colours).
• At each station the leader gives each patrol an envelope which reads: From your Station Master, Mr Backwards. Inside is a message which reads backwards:
/ have seen something gold shining near: toadstools, a fire place, cupboard, cork box. |
After the Guides have deciphered the message and have found a piece of the White Rabbit’s watch the leader says: “The watch piece is very precious and it needs to be carefully carried to the White Rabbit’s home so it can be mended. It must always be carried in someone’s hand and never be put down again until it is delivered.”
Each patrol now forms a train and is given words to say whenever they are travelling around:
blue says: digital clock, digital clock,
red says: grandfather clock, grandfather clock.
green says: cuckoo clock, cuckoo clock,
orange says: tic toe, tic toe.
When the train whistle blows it is time to move on to the next activity. Before leaving the station, the ’round robin’ begins:
1. On a large clock face at the station the Leader turns the hands to different times. The Guides discuss the time. When the hands are the same as their own watches, the train leaves the station and moves to the first activity.
2. Game as a unit: ‘What’s the time Mr Wolf.
3. Hickory Dickory Dock: Cardboard mice with a hole for a tail to be attached. The mice have run through the kitchen and the farmer’s wife has cut off their tails. The Guides must learn to attach a string tail on the mice using two half hitches.
4. Judging the time: Using a clock with a second hand, first count out one minute by seconds. Then standing away from the clock, judge one minute and sit down. Try sitting with eyes closed, then after one minute open them and stand up.
5. Across the ‘ice flow’: Learn to tie a reef knot. Join all the pieces of rope together then throw the rope across the ‘ice flow’ before it melts. Walk across the rope, but do not fall in. Try to complete the task before the next train whistle. If you finish early untie rope and throw back across for the next Patrol.
6. The crocodile from Peter Pan is lurking about. There are a variety of activities to try but keep a watch out for the crocodile. You know he is coming when you hear a bell. Quickly huddle together for safety and he will leave you alone. Go back to what you were doing and continue counting from where you left off. skip rope … count
• hop on one leg … count
• bounce a ball… count
• squat up and down … count
• pat a ball in the air with your hand … count.
7. Read the time relay: (as a unit) Each Patrol has a large clock with hands that move. In front of eachPatrol is a pile of small clock pictures showing different times. In a relay, a picture is picked up and the Guide sets the large clock to the time on that picture after discussing what the time is with her patrol. She then runs with the clock to the Leader at the end of the hall to show and tell her the time. She then returns for the next Guide in line to take her turn. Set a digital alarm clock to go off near the end of the meeting allowing enough time to find the White Rabbit’s hole and return the watch pieces. The White Rabbit has left as a reward for finding his watch a packet of Tic Toe biscuits.
THINKING DAY YELL
Divide into four sections and begin to work the Guides into alternating versions of rounds.
First Round Second Round
Sec 1 Belgium England
Sec 2 China Norway
Sec 3 Holland Kenya
Sec 4 Greece France
ALL Happy Thinking Day
WORLD CENTRES YELL
Divide the Guides onto four sections. There are different ways of doing this yell based on the experiance of the Guides. Firstly section one yells out the first line. As they move onto the second line the second section yells out the first line. On it goes.
Alternatively all the sections begin only yelling out their own line. Start this way with section one and then section two while section one keeps up their Yelling.
Grand finally of this Yell is the fifth line.
San – gam Pu-ne
Pax Lodge London
Our Chalet Adelboden
Our Cabana Cuernevaca
ALL WO-OR-RLD CENTRES!!
SONGS etc ‘H & I’
Where possible throughout the index of songs, chants, yells shirts etc has hand the prefixes ‘the’ or ‘a’ removed from the title.
Games played by the Hazelwood and Churchill Guides
As time moves on I will be adding more games that have been played in the Hazelwood and Churchill Guide Units, used on camps, been trained with or learned through, activities and so on. Comments and observations, or variations from the Guides themselves may at times find themselves included. Feed back would be good.
Accident Nearby, A Wicked Stepmother and a Handsome Prince, Africa, A Participatory Game, Alphabet toss, Alphabetical Game, Anatomy Game, An A.N.Z.A.C. experience wide game, Architect and Builder game, Artifact Mixer Game, Australian Circle Game, Autograph Game,
Ball and Cup Game, Ball in Stocking game ,Ball on loose, Ball relay, Balloon basket ball, Balloon Bursting, Balloon Volley ball, Bag Circle, Barn Yard bedlam, Beach Treasure , Bean Game, Beans game and song, Beast, Bird and Flower game, Blindfold Knotting game, Blind mans Bluff
Cap’n Jenks, Car Headlines Game, Chain Tiggy , Chinese Dragon Game, Chocolate Game, Cinderalla Game, Clapping Game ZA Marajaha, Crossing the ice, Crows and Cranes
Eggs ans Spoon race, Elastics
Face Off, Fairy Godmothers mime, Farmyard Talk, Fifty Cent Game, Find the Rabbit, Fish Tail, Fishing Game, Flood water is rising, Follow the instructions, Follow the Leader Campfire Game, Friendship Recipe, Frisbee, Fugitives Game, Full the bucket, Further Preparations for Turkey.
Ghost Busters, Grandpa Jingle, Guarding the Lighthouse, Guide Law Monopoly, Guide Promise Game, Gumnut, Gumnut Guide,
Hare and Hounds, Highest to lowest, Hopping Sticks, Hot Box
Iceblocking, Infiltration ,InPound, out of the Pond,Invisible knot game,
Kangaroo Skiparoo, Kick Ball, Kidnap game, Kim’s game , Knots Game, Knots XXX
Land before time, Les Grelots, Loading up the water game, Lost Slipper
Memory name game, Musical Ball and Chocolate game, Musical Statues,
Octopus, Olave Baden-Powell Game, One Survival Game
Passing through the loop, Patrol fires, Phillipine rod skipping, Pick up sticks, Princess ‘P’ and Pirate ‘P’
Quick Pursuit, Quick sight Memory.
Sardines game, Scarecrow race, Seeing eye dog rally, Settling in at Gallipoli, Skipping, Soccer, Smile Tag, Spaghetti Knots, Stand Up, Streets and alleys,
Tarzan in the Jungle, The Wicked Stepmother and the Handsome Prince, Tidal Wave, Thinking day Relay, Tick tac toc, Trust me game, Tug of War,
Waves on the beach, Waves Game, What flies, What is a minute Game, What’s in the box, Whistle Rally, Who will come into my Guide Ring?, Word Memory
Through out this site there are articles written about what we as guide leaders of over 20 years experience in Guiding have seen. Either as youth members ourselves, or what our daughters, their friends and other Guides have done or written from both a Leader of Youth or a District Leaders perspective.